We specialize in developing after-school programs and camps in STEM (Science, Technology,
Engineering and Math) for kids and teens (Grades K to 12)* in a highly engaging and fun environment. We offer our programs under the
following themes: Engineering, Game and App Programming, Digital Media, Robotics, and Math.We build on more than 20 years of
experience in developing learning centers of famous concepts and on supporting entrepreneurs in many countries to launch and grow their
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Our Mission: In every community we will operate, we enable young generations to explore the concepts of engineering,
technology, science, and math naturally, in a fun engaging way and in a safe and convenient environment.
Our Vision: To create a global network of successful learning centers providing new generations with engaging innovative
programs in Engineering, Science, Robotics, Technology and Math.
Our Core Values: Innovation – Care – Respect – Accountability – Efficiency – Teamwork
Every child should be given the opportunity to explore the wonderful world of engineering, technology,
science, and math in an encouraging and safe environment and every child should be given the chance to unleash the engineer, the programmer,
the innovator and the genius within.
* Not all programs or all ages are available in all areas or to all franchisees.
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The Engineeius™ Edge
- Are structured; each has a goal and a vision
- Engineering, math, and science programs are mapped against different relevant international education standards*
- Include real-life applications and hands-on activities
- Are diversified to meet different interests
- Can be delivered in different formats
- Are continuously reviewed and updated
- Are developed by teams of international educators, curriculum developers, subject matter experts and practitioners
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- Apply engineering design process
- Solve real-life challenges
- Create a positive motivating environment that encourages the love of science
- Encourage everyone to participate
- Build self-confidence and self-esteem
- Embed the 21st century skills
- Encourage the positive use of technology
- Is professionally trained
- Is friendly
Engineeius™ is a Service Mark owned globally by Franchise Capacitybuilders JLT and Franchise Capacitybuilders
LLC. We specialize in developing franchises. The Engineeius™ brand was created to develop K-12 STEM learning centers. Franchise
Capacitybuilders JLT is located in Dubai, UAE with affiliated offices in USA, Montreal, Canada, and Cairo, Egypt.
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The Engineeius™ Story
During the last 15 years, I was privileged to be associated – as franchisee – with two iconic companies in
the field of training and learning, Dale Carnegie Training® and Berlitz®. Our skillful team successfully developed many learning centers and
opened the doors for many more to start in the whole MENA region. We have provided quality training for tens of thousands of our clients and
gained enormous experience in managing learning centers.
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I also got a chance to tour the world in business trips in most continents and to spend extended amount of
time in many countries including the US, Canada, France, UAE, beside my home country Egypt. I visited many more countries attending
conferences, business meetings and was lucky to make close friends in wonderful places including Mexico, Brazil, Chile, Costa Rica, England,
Germany, Austria, India, Kuwait, Saudi Arabia, Greece, Spain, Japan, Italy, South Africa, UAE, Lebanon, the US and Canada. And during the
extensive travel, I observed an almost global need by parents (as well as children) for places that provide a different type of STEM
education and a different learning experience, where the programs are structured and support the young learners’ education with more hands-
on, more engaging, and more relevant to everyday-life applications and more understanding of the needs of Generation Z.
Many parents are concerned about how their kids waste valuable time in front of computers or other devices
playing games; others are concerned that their kids are lacking the motivation to explore and are losing their interest in science because of
the lack of accessible science activities all year round.
We followed those observations and found that despite the so many conferences and media articles about the
importance of STEM, many schools are not equipped enough to provide the in-depth learning experience. In addition to the fact that many
teachers need development in this domain and many areas are still deprived from after-school STEM programs that are well structured, fun and
engaging. Other areas have such programs available only during summer vacation or winter and spring breaks in the form of camps, or have the
activities in the form of a science club but again that is subject to having enough interest from one of the teachers and students to join
such club. In many cases, almost in every country we researched, such programs covered only a certain younger age and left older children
behind. Taking the children once or twice a year to visit a science museum is definitely not enough.
This is where the idea of Engineeius™ started to develop! What if we were able to develop programs in
Engineering, Game Programming, App Programming, Digital Media, Robotics, Science and Math all under one roof? What if we are able to use all
the experience we gained to develop a new concept totally focused on our young learners’ needs and interests? What if this concept is fun
and at the same time helps our younger learners excel academically – by being totally aligned and reinforcing what they get at school? What
if we help them socially by designing the programs’ activities in a manner that help children build their self-confidence and self-esteem and
equip them with the 21st century skills needed for their future careers?
And we barged into our worldwide network of connections and resources to develop Engineeius™. We hired
education experts from the US to develop our programs and map them to the Next Generation Science Standards (NGSS) and other relevant
standards. We hired systems developers from India and Egypt to develop the platforms and systems used by the instructors to deliver the
programs. We hired 3D animation developers from Italy and Brazil to design the illustrations used to clarify the concepts in our programs.
We hired young engineers to test the concepts and activities and develop the kits. We have a real global team working across the hour; so
the next time our young learners visit an Engineeius™ location, they find a program of interest to them that will help them discover the
We hope that our young learners enjoy the unique Engineeius™ experience!
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Programs Development Process
What is STEM?
- STEM is Science and Technology interpreted through Engineering, all based in Mathematical elements.
- STEM is the future of education!
- STEM aims at fostering the growth of creativity, innovation, and design in young learners.
- STEM education enables young learners to both discover the world’s problems and tackle them head-on.
- STEM education aims to bring FUNctional literacy to all. It promotes bridging the gap between business and educationalgoals to create a more productive and sustainable global culture based on teamwork.
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Have you ever wondered how many times we experience STEM in our daily lives?
Science is the natural world around us: sun, moon, stars, land, sea, oceans, weather, rain, storms, hurricanes, volcanoes, earthquakes,
animals, plants, food, fuel, wood, water, wind; the list can go on. Our world today is becoming more technology-based by the minute; from
the first wheel, compass, telegraph, to telescopes, microscopes, to the radio, television, computers, and smartphones; the list again can go
on. Engineering is the skyscrapers, buildings and houses we live in and the roads and bridges we drive on and so many other things we see
around us. Engineering also takes on today’s challenges of transportation, global warming and environment-friendly machines, appliances and
systems. We come across mathematics almost every day in our lives, at stores, supermarkets, banks, even when paying taxes or dealing with
investments and family budgets. Every STEM field is based on mathematics. That is why STEM is important; because it directly relates to
every aspect of our lives.
“In the 21st century, scientific and technological innovations have become increasingly important as we face the benefits and
challenges of both globalization and a knowledge-based economy. To succeed in this new information-based and highly technological society,
students need to develop their capabilities in STEM to levels much beyond what was considered acceptable in the past.” (National Science
Future careers are STEM careers! Today, there is an increase demand for skilled workforce in science, technology, engineering, and math and
this has become highly linked to global competitiveness. There is a huge gap between today’s available career in STEM fields and young
people who are STEM educated or even have interest in STEM.
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21st Century Skills
The 21st century skills is an essential set of skills, knowledge, character traits, and work
habits that young learners need to have in order to be successful in today’s world. The 21st century skills are extremely important
throughout a young learner’s life, especially in educational programs and modern careers. As each day passes, the world becomes smaller and
for the young learner to succeed in today’s global competitive world, it has become a “must” for the young learner to be fluent in the
21st century skills.
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LEARNING AND INNOVATION SKILLS
- CREATIVITY AND INNOVATION
- CRITICAL THINKING AND PROBLEM SOLVING
- COMMUNICATION AND COLLABORATION
INFORMATION, MEDIA AND TECHNOLOGY SKILLS
- INFORMATION LITERACY
- MEDIA LITERACY
- ICT (Information, Communications and Technology) LITERACY
LIFE AND CAREER SKILLS
- FLEXIBILITY AND ADAPTABILITY
- INITIATIVE AND SELF-DIRECTION
- SOCIAL AND CROSS-CULTURAL SKILLS
- PRODUCTIVITY AND ACCOUNTABILITY
- LEADERSHIP AND RESPONSIBILITY
THE 21st CENTURY INTERDISCIPLINARY THEMES
- GLOBAL AWARENESS
- FINANCIAL, ECONOMIC, BUSINESS AND ENTREPRENEURIAL LITERACY
- CIVIC LITERACY
- HEALTH LITERACY
- ENVIRONMENTAL LITERACY
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