Course Code: SmartX-001

  • We are living in a dynamic world, everything is moving around us in a fast rate. Our world is wearing…

    • Course Length:98 Hours
    • Age Group:9 - 15
    • Course Type:Engineering Themed Programs
We are living in a dynamic world, everything is moving around us in a fast rate. Our world is wearing a smart outfit nowadays, wherever you go, you would be surrounded by smart devices, starting from that smart phone in your hand, up to your smart home. This world is faced with critical challenges that compels humanity to take action on multiple fronts, like the Energy Crisis, Pollution, Global Warming, Water Crisis and Natural Disasters along with Frontiers Exploration Challenges like: Space Exploration and Resource Mining and other Efficiency and Productivity challenges in which we can explore Automation, smart solutions and Artificial Intelligence (A.I.) This is where Smart-X comes in, Smart-X is a unique opportunity for young students to explore the world of Smart devices and learn not just how to use them! But how to design and implement them to create new solutions and apply new technologies in a fun, educational, challenging environment. Youngsters from ages (9-15) years old, will come together and form teams of 5 to 7 members to take part in Smart-X. Each year they will face a different challenge that simulates a real-life world issue. Team members will have to work together to innovate and produce a working model that can provide a solution that can solve the challenge at hand while also convince the judges to fund their project. Smart-X aims to create a challenging environment where teams are encouraged to design and execute engineering projects that have positive impact on humanity. Each year, Smart-X will present a new challenge representing a world problem that requires intervention from innovators. Participating teams will have to compete on three levels:
  1. Technical Solution
  2. Product Packaging
  3. Real-Life Simulation
Each team will go through two evaluations by two separate judges’ committees to determine that aside for the real-life simulation, both aspects are achieved. Based on the judges’ evaluations results and the fulfillment of the simulated challenge, the winners will be selected accordingly. The teams must promote their project ideas in the Smart-X Exhibition, where teams will display their prototypes and interact with Smart-X visitors to acquire funding and further promotion. The teams must consider that the selected solution will affect other entangled elements related to the selected yearly theme, such as:
  • Human Experience
  • Environmental Aspect
  • Economic Feasibility
  • Community Impact
We are very proud to introduce #Smart-X 2017 #Autopilot Challenge. In partnership with Zewail City, this year of the #Smart-X competition, teams will be required to design and produce an Autonomous (self-driving) vehicle that can navigate a pre-set city map with ease and efficiency without any safety hazards, with regards to environmental and pollution challenges. Youngsters from ages (9-15) years old, will come together and form teams of 5 to 7 members to face the Autopilot challenge that simulates a real-life world issue. Team members will have to work together to innovate and produce a working model that can provide a solution that can solve the challenge at hand while also convince the judges to fund their project.
Children should be able to:
  1. Identify the selected yearly theme and clearly define it.
  2. Identify the real-life simulation challenge missions.
  3. Research previous solutions and ideas.
  4. Brainstorm different solutions and decided on an idea to pursue.
  5. Design the model of the solution and research the resources needed.
  6. Implement the solution and produce a working smart prototype that is able to navigate the challenge mat.
  7. Create a strategy for solving the challenge mat aiming to score the most points.
The teams should produce a solution that meets the following criteria:
  1. A well-defined real-life problem and an obvious need for the product.
  2. A feature-based solution presented to solve the addressed problem and maybe contribute to solve other related problems.
  3. A direct visible community impact.
  4. A detailed prototype research and production budget for further enhancements.
  5. An appealing call for funding for the presented project.
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